Istory, and Computer Games
نویسنده
چکیده
The year is 1967. The cars are monstrously powerful, extremely light, and the tires are so hard that a single set will often last three race weekends! Brakes are terrible. Forty gallons of volatile gasoline surround the driver— contained by nothing more than a thin skin of fragile aluminium—and there are no seatbelts. The circuits are breathtakingly beautiful, supremely challenging, and brutally, lethally, dangerous. Almost forty percent of the drivers on the grid today will eventually die at the wheel of a racing car. It is the golden age of motor racing, and you are at the wheel. Over two years after its release, Grand Prix Legends stands alone among all racing simulations and games as the most uncompromisingly realistic simulator of race car dynamics—and arguably the most rewarding consumer racing software product—ever published. —Eagle Woman
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